

Should the alert meter of the dungeon reach 100%, the party is forced to leave the dungeon. The ‘Third Eye’ also makes a return from Persona 5, where it highlights the enemy’s strength and interactive objects. Exploring dungeons is similar to Persona 5, where players can use stealth to avoid enemies or may occasionally face the need to solve puzzles to progress. Players can only control Joker in the real world but are able to control any party member freely when exploring the story dungeons. Outside of battle, active party members can be swapped with standby party members. Players can form an active party of a maximum of four members, with Joker being the only character not removable as an active party member. The BOND levels can be increased through interacting with party members, winning battles, and progressing the story throughout the game. In its place are Requests, a form of side-quests, and the BOND system, where increasing its level can grant players bonuses such as stat increases. The Confidant system from Persona 5 is absent. These Personas can then be brought to the Velvet Room, where they can be fused to create new Personas. Joker, the game’s protagonist, is able to wield multiple Personas, which are gained through random drops or by defeating named mini-bosses in dungeons. It features elements from both franchises, such as the real-time action combat of the former with the turn-based Persona-battling aspect of the latter. Persona 5 Strikers is a gameplay crossover between Koei Tecmo’s hack and slash Dynasty Warriors series, and Atlus’ role-playing game Persona series.
